LAN peer-to-peer game transfer is being worked on by Steam
LAN transfers will save internet bandwidth and allow users to copy games between computers instead of downloading them.
Steam’s video game digital distribution service streams games over a peer-to-peer local area network (LAN) to save Internet bandwidth and allow users to copy games between computers instead of downloading them.
From now on, users with multiple computers must install the same software and game on all devices, which increases the load on the Internet bandwidth.
To make things easier, the new feature will only prompt users to copy games between computers on the same LAN instead of waiting for them to be re-downloaded.
According to Techspot, the feature can also allow users to bypass Steam’s decryption process when installing games on PCs.
Steam DB creator Pavel Djundik did not provide further details on the transfer mode. The valve can offer both options, wireless transmission between systems on the same Wi-Fi network or via Ethernet cables.
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